FFindReferencedAssets::AddReferencedObjects

=== [FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) interface ===

Windows
MacOS
Linux

Override Hierarchy

FGCObject::AddReferencedObjects()

FFindReferencedAssets::AddReferencedObjects()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h

Include

#include "ReferencedAssetsUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp

Syntax

virtual void AddReferencedObjects
(
    FReferenceCollector & Collector
)

Remarks

=== FGCObject interface ===

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