FFindReferencedAssets::OnEditorMapChange

Listens for MapChange events. Clears all references to actors in the current level.

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h

Include

#include "ReferencedAssetsUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp

Syntax

void OnEditorMapChange
(
    uint32 Flag
)

Remarks

Listens for MapChange events. Clears all references to actors in the current level.

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