| FGCObject
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
Include |
#include "ReferencedAssetsUtils.h" |
class FFindReferencedAssets : public FGCObject
Name | Description | ||
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IgnoreClasses |
This is a list of classes that should be ignored when building the asset list as they are always loaded and therefore not pertinent |
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IgnorePackages |
This is a list of packages that should be ignored when building the asset list as they are always loaded and therefore not pertinent |
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OnEditorMapChangeDelegateHandle |
Handle to the registered OnEditorMapChange delegate. |
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ReferenceGraph |
The object graph for the assets referenced by the currently selected actors. |
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Referencers |
Holds the list of assets that are being referenced by the current selection |
Name | Description | |
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FFindReferencedAssets() |
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Name | Description | |
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~FFindReferencedAssets() |
Destructor |
Name | Description | ||
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BuildAssetList |
Returns a list of all assets referenced by the specified UObject. |
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OnEditorMapChange ( |
Listens for MapChange events. Clears all references to actors in the current level. |
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ShouldSearchForAssets |
Checks an object to see if it should be included for asset searching |
Name | Description | ||
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AddReferencedObjects ( |
=== FGCObject interface === |