FHierarchicalLODBuilder::Build

Build, Builds the clusters and spawn LODActors with their merged Static Meshes

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h

Include

#include "HierarchicalLOD.h"

Source

/Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp

Syntax

void Build()

Remarks

Build, Builds the clusters and spawn LODActors with their merged Static Meshes

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