FHierarchicalLODBuilder::NeedsBuild

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h

Include

#include "HierarchicalLOD.h"

Source

/Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp

Syntax

bool NeedsBuild
(
    bool bInForce
) const

Returns

whether a build is needed (i.e. any LOD actors are dirty)

Parameters

Parameter

Description

bInForce

Whether to force the recalculation of this actor's build flag. If this is false then the cached flag is used an only recalculated every so often.

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