Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
Include |
#include "HierarchicalLOD.h" |
struct FHierarchicalLODBuilder
This is Hierarchical LOD builder
This builds list of clusters and make sure it's sorted in the order of lower cost to high and merge clusters
Name | Description | |
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FHierarchicalLODBuilder() |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. |
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FHierarchicalLODBuilder ( |
Name | Description | ||
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Build() |
Build, Builds the clusters and spawn LODActors with their merged Static Meshes |
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BuildMeshesForLODActors ( |
Builds the LOD meshes for all LODActors inside of the World's Levels |
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BuildMeshForLODActor |
Build a single LOD Actor's mesh |
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ClearHLODs() |
Clear all the HLODs and the ALODActors that were created for them |
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ClearPreviewBuild() |
Clear only the ALODActorsPreview |
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GetMeshesPackagesToSave |
Get the list of mesh packages to save for a given level |
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NeedsBuild ( |
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PreviewBuild() |
PreviewBuild, Builds the clusters and spawns LODActors but without actually creating/merging new StaticMeshes |
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SaveMeshesForActors() |
Saves HLOD meshes for actors in all the World's levels |