Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
struct FImportObjectParams
Import the entire default properties block for the class specified
Name | Description | ||
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ActorRemapper |
Provides a mapping from an existing actor to a new instance to which it should be remapped |
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bShouldCallEditChange |
True if we should call PreEditChange/PostEditChange on the object as it's imported. |
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Depth |
Current nesting level |
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uint8 * |
DestData |
The location to import the property values to |
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InInstanceGraph |
Contains the mappings of instanced objects and components to their templates; used when recursively calling ImportObjectProperties; generally not necessary to specify a value when calling this function from other code |
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LineNumber |
Used when importing defaults during script compilation for tracking which line we're currently for the purposes of printing compile errors |
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UStruct * |
ObjectStruct |
The struct for the data we're importing |
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const TCHAR ... |
SourceText |
Pointer to a buffer containing the values that should be parsed and imported |
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UObject * |
SubobjectOuter |
The object corresponding to DestData; this is the object that will used as the outer when creating subobjects from definitions contained in SourceText |
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UObject * |
SubobjectRoot |
The original object that ImportObjectProperties was called for. |
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Warn |
Output device to use for log messages |
Name | Description | |
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FImportObjectParams() |
Constructor |