Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/LODCluster.h |
Include |
#include "LODCluster.h" |
struct FLODCluster
This is a LOD cluster struct that holds list of actors with relevant information
http://deim.urv.cat/~rivi/pub/3d/icra04b.pdf
This is used by Hierarchical LOD Builder to generates list of clusters that are together in vicinity and build as one actor
Name | Description | ||
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Actors |
Member variable |
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Bound |
Cluster bounds |
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float |
ClusterCost |
Cached cluster cost, FMath::Pow / FillingFactor |
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float |
FillingFactor |
Filling factor for this cluster, determines how much of the cluster's bounds/area is occupied by the contained actors |
Name | Description | |
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FLODCluster() |
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FLODCluster ( |
Constructors |
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FLODCluster ( |
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FLODCluster |
Name | Description | ||
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Contains ( |
Compare clusters and returns true when this contains any of Other's actors |
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const float |
GetCost() |
Return cost of the cluster, lower is better |
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Invalidate() |
Invalidates this cluster |
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IsValid() |
Returns whether or not this cluster is valid |
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ToString() |
Returns data/info for this Cluster as a string |
Name | Description | ||
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operator- ( |
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operator+ ( |
Cluster operators |
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operator+= ( |
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FLODCluster ... |
operator= ( |
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operator-= ( |
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operator== ( |