| FGCObject::AddReferencedObjects()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual void AddReferencedObjects
(
FReferenceCollector & Collector
)
GC references.
Serialization.