FLevelEditorViewportClient::CanApplyMaterialToHitProxy

Called to check if a material can be applied to an object, given the hit proxy

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

bool CanApplyMaterialToHitProxy
(
    const HHitProxy * HitProxy
) const

Remarks

Called to check if a material can be applied to an object, given the hit proxy

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