FLevelEditorViewportClient::CanDropBlueprintAsset

Checks the viewport to see if the given blueprint asset can be dropped on the viewport.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Syntax

bool CanDropBlueprintAsset
(
    const struct FSelectedAssetInfo &
)

Remarks

Checks the viewport to see if the given blueprint asset can be dropped on the viewport.

Returns

true if asset can be dropped, false otherwise

Parameters

Parameter

Description

AssetInfo

The blueprint Asset in question to be dropped

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