Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
bool CanDropBlueprintAsset
(
const struct FSelectedAssetInfo &
)
Checks the viewport to see if the given blueprint asset can be dropped on the viewport.
true if asset can be dropped, false otherwise
Parameter |
Description |
---|---|
AssetInfo |
The blueprint Asset in question to be dropped |