FLevelEditorViewportClient::CheckHoveredHitProxy

Checks if the mouse is hovered over a hit proxy and decides what to do.

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::CheckHoveredHitProxy()

FLevelEditorViewportClient::CheckHoveredHitProxy()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual void CheckHoveredHitProxy
(
    HHitProxy * HoveredHitProxy
)

Remarks

Checks if the mouse is hovered over a hit proxy and decides what to do.

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