Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
TWeakObjectPtr< AActor > GetActiveActorLock() const
Access the 'active' actor lock. This is the actor locked to the viewport via the viewport menus. It is forced to be inactive if Matinee is controlling locking.
The actor currently locked to the viewport and actively linked to the camera movements.