FLevelEditorViewportClient::GetPivotForOrbit

Get the custom pivot point around which the camera should orbit for this viewport

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::GetPivotForOrbit()

FLevelEditorViewportClient::GetPivotForOrbit()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual bool GetPivotForOrbit
(
    FVector & OutPivot
) const

Remarks

Get the custom pivot point around which the camera should orbit for this viewport

Returns

true if a custom pivot point was specified, false otherwise.

Parameters

Parameter

Description

OutPivot

The custom pivot point specified by the viewport

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