| FEditorViewportClient::GetViewportType()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual ELevelViewportType GetViewportType() const
Returns the effective viewport type (taking into account any actor locking or camera possession)