FLevelEditorViewportClient::GetWorld

Use the viewports Scene to get a world.

Windows
MacOS
Linux

Override Hierarchy

FViewportClient::GetWorld()

FEditorViewportClient::GetWorld()

FLevelEditorViewportClient::GetWorld()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual UWorld * GetWorld() const

Remarks

Use the viewports Scene to get a world. Will use Global world instance of the scene or its world is invalid.

Returns

A valid pointer to the viewports world scene.

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