Deprecated
Use the new InputKey(const FInputKeyEventArgs& EventArgs) function.
| FViewportClient::InputKey()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |