FLevelEditorViewportClient::IsAnyActorLocked

Check to see if any actor is locked by the viewport

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

bool IsAnyActorLocked() const

Remarks

Check to see if any actor is locked by the viewport

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