Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
void ModifyScale
(
USceneComponent * InComponent,
FVector & ScaleDelta
) const
Helper function for ApplyDeltaTo* functions - modifies scale based on grid settings. Currently public so it can be re-used in FEdModeBlueprint.