| FMRUList::WriteToINI()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/MRUFavoritesList.h |
Include |
#include "MRUFavoritesList.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/MRUFavoritesList.cpp |
virtual void WriteToINI() const
Save off the state of the MRU and favorites lists to the relevant INI file