FOnRetargetAnimation

Slate panel for choose Skeleton for assets to relink

Windows
MacOS
Linux

Type

typedef TBaseDelegate_SixParams< void, USkeleton *, USkeleton *, bool, bool, bool, const FNameDuplicationRule * > FOnRetargetAnimation

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SSkeletonWidget.h

Include

#include "SSkeletonWidget.h"

Remarks

Slate panel for choose Skeleton for assets to relink

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss