Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PhysicalMaterialMaskImport.h |
Include |
#include "PhysicalMaterialMaskImport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PhysicalMaterialMaskImport.cpp |
static EReimportResult::Type ReimportMaskTextureWithNewFile
(
UPhysicalMaterialMask * PhysMatMask
)
Reimport physical material mask texture with new file.