Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PhysicsAssetUtils.h |
Include |
#include "PhysicsAssetUtils.h" |
namespace FPhysicsAssetUtils
{
bool FPhysicsAssetUtils::CreateCollisionFromBones
(
UBodySetup * bs,
USkeletalMesh * skelMesh,
const TArray< int32 > & BoneIndices,
FPhysAssetCreateParams & Params,
const FBoneVertInfo & Info
)
}
Replaces any collision already in the BodySetup with an auto-generated one using the parameters provided.
Returns true if successfully created collision from all specified bones
Parameter |
Description |
---|---|
bs |
BodySetup to create the collision for |
skelMesh |
The SkeletalMesh we create collision for |
BoneIndices |
Indices of the bones the collisions are created for |
Params |
Additional parameters to control the creation |
Info |
The vertices to create the collision for |