| TSharedFromThis | ||||
| FGCObject | ||||
| FEditorCommonDrawHelper
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
Include |
#include "PhysicsManipulationMode.h" |
class FPhysicsManipulationEdMode : public FEdMode
Editor mode to manipulate physics objects in level editor viewport simulation
Name | Description | |
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FPhysicsManipulationEdMode() |
Name | Description | |
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~FPhysicsManipulationEdMode() |
Name | Description | ||
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EndTracking ( |
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Enter() |
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Exit() |
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InputDelta ( |
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ShouldDrawWidget() |
Lets the mode determine if it wants to draw the widget or not. |
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StartTracking ( |
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UsesTransformWidget() |
Lets each tool determine if it wants to use the editor widget or not. |
Name | Description | ||
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AddReferencedObjects ( |
Pure virtual that must be overloaded by the inheriting class. |