FPhysicsManipulationEdMode

Editor mode to manipulate physics objects in level editor viewport simulation

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h

Include

#include "PhysicsManipulationMode.h"

Syntax

class FPhysicsManipulationEdMode : public FEdMode

Remarks

Editor mode to manipulate physics objects in level editor viewport simulation

Constructors

Name Description

Public function

FPhysicsManipulationEdMode()

Destructors

Overridden from FEdMode

Name Description

Public function Virtual

bool

 

EndTracking

(
    FEditorViewportClient* InViewp...,
    FViewport* InViewport
)

Public function Virtual

void

 

Enter()

Public function Virtual

void

 

Exit()

Public function Virtual

bool

 

InputDelta

(
    FEditorViewportClient* InViewp...,
    FViewport* InViewport,
    FVector& InDrag,
    FRotator& InRot,
    FVector& InScale
)

Public function Virtual Const

bool

 

ShouldDrawWidget()

Lets the mode determine if it wants to draw the widget or not.

Public function Virtual

bool

 

StartTracking

(
    FEditorViewportClient* InViewp...,
    FViewport* InViewport
)

Public function Virtual Const

bool

 

UsesTransformWidget()

Lets each tool determine if it wants to use the editor widget or not.

Overridden from FGCObject

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Pure virtual that must be overloaded by the inheriting class.

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