| IEditorModeFactory::CreateMode()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
Include |
#include "PhysicsManipulationMode.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PhysicsManipulationMode.cpp |
virtual TSharedRef< FEdMode > CreateMode() const
Create a new instance of our mode