Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
Include |
#include "PlayInEditorDataTypes.h" |
struct FPieLoginStruct
Holds various data to pass to the post login delegate for PIE logins
Name | Description | ||
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GameInstancePIEParameters |
A copy of the PIE Parameters this instance should use. |
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NextX |
X location for window positioning |
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NextY |
Y location for window positioning |
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PIEInstanceIndex |
Which index is the instance of this Play in Editor session that will be created. |
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double |
PIEStartTime |
Passthrough start time of PIE |
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WorldContextHandle |
World context handle for this login |
Name | Description | |
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FPieLoginStruct() |
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FPieLoginStruct ( |
Name | Description | ||
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SettingsIndex |
This is now done automatically via PlayInEditorSessionInfo |