| TCommands::RegisterCommands()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/RayTracingDebugVisualizationMenuCommands.h |
Include |
#include "RayTracingDebugVisualizationMenuCommands.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/RayTracingDebugVisualizationMenuCommands.cpp |
virtual void RegisterCommands()
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.