FReimportManager::CanReimport

Check to see if we have a handler to manage the reimporting of the object

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h

Include

#include "EditorReimportHandler.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Editor.cpp

Syntax

virtual bool CanReimport
(
    UObject * Obj,
    TArray< FString > * ReimportSourceFilenames
) const

Remarks

Check to see if we have a handler to manage the reimporting of the object

Returns

true if the object is capable of reimportatio

Parameters

Parameter

Description

Obj

Object we want to reimport

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