| FGCObject
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
Include |
#include "EditorReimportHandler.h" |
class FReimportManager : private FGCObject
Reimport manager for package resources with associated source files on disk.
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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CanReimport |
Check to see if we have a handler to manage the reimporting of the object |
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GetNewReimportPath |
Opens a file dialog to request a new reimport path |
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FReimportMan... |
Instance() |
Singleton function, provides access to the only instance of the class |
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FPostReimpor... |
OnPostReimport() |
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FPreReimport... |
OnPreReimport() |
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RegisterHandler ( |
Register a reimport handler with the manager |
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Reimport |
Attempt to reimport the specified object from its source by giving registered reimport handlers a chance to try to reimport the object |
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ReimportMultiple ( |
Attempt to reimport multiple objects from its source by giving registered reimport handlers a chance to try to reimport the object |
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UnregisterHandler ( |
Unregister a reimport handler from the manager |
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UpdateReimportPath |
Update the reimport paths for the specified object |
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UpdateReimportPaths |
Update the reimport paths for the specified object |
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ValidateAllSourceFileAndReimport |
Attemp to reimport all specified objects. |
Name | Description | ||
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AddReferencedObjects ( |
FGCObject interface |
Name |
Description |
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FPostReimportNotification |
Gets the delegate that's fired after to reimporting an asset |
FPreReimportNotification |
Gets the delegate that's fired prior to reimporting an asset |