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Header |
/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
Include |
#include "PlayInEditorDataTypes.h" |
struct FRequestPlaySessionParams
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AdditionalStandaloneCommandLineParameters |
If specified, this will be appended to the parameters being passed to the stand executable. |
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CustomPIEWindow |
If specified, the PIE instance will be created inside this user-provided window instead of creating a default. |
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DestinationSlateViewport |
If specified, the Play Session will be created inside of this Slate Viewport. |
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EditorPlaySettings |
A ULevelEditorPlaySettings instance that the session should be started with. |
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TSubclassOf< AG... |
GameModeOverride |
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GlobalMapOverride |
Override which map is loaded for the Play session. |
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LauncherTargetDevice |
If specified, the play session will attempt to launch on a remote device and not in the local editor. |
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MobilePreviewTargetDevice |
If set, this device name will be passed to the -MobileTargetDevice command line option. |
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SessionDestination |
Where should the session be launched? May be local or remote. |
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SessionPreviewTypeOverride |
If set, preview an emulated version of some rendering specifications. |
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StartLocation |
If this is set the Play session will start from this location instead of using the GameMode to find a Player Spawn. |
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StartRotation |
If StartLocation is set, this can be used to optionally override the default (FRotator::ZeroRotator) rotation. |
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WorldType |
Is this PIE or SIE |
Name | Description | |
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FRequestPlaySessionParams() |
Default Constructor. |
Name | Description | ||
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HasPlayWorldPlacement() |
Name |
Description |
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FLauncherDeviceInfo |