FScriptableEditorModeFactory::CreateMode

Create a new instance of our mode

Windows
MacOS
Linux

Override Hierarchy

IEditorModeFactory::CreateMode()

FScriptableEditorModeFactory::CreateMode()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h

Include

#include "EditorModeRegistry.h"

Syntax

virtual TSharedRef< FEdMode > CreateMode() const

Remarks

Create a new instance of our mode

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