FSnappingUtils::SnapActorsToNearestActor

Attempts to snap the selected actors to the nearest other actor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SnappingUtils.h

Include

#include "SnappingUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SnappingUtils.cpp

Syntax

static bool SnapActorsToNearestActor
(
    FVector & DragDelta,
    FLevelEditorViewportClient * ViewportClient
)

Remarks

Attempts to snap the selected actors to the nearest other actor

Parameters

Parameter

Description

DragDelta

The current world space drag amount

ViewportClient

The viewport client the user is dragging in

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss