Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SnappingUtils.h |
Include |
#include "SnappingUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SnappingUtils.cpp |
static bool SnapActorsToNearestActor
(
FVector & DragDelta,
FLevelEditorViewportClient * ViewportClient
)
Attempts to snap the selected actors to the nearest other actor
Parameter |
Description |
---|---|
DragDelta |
The current world space drag amount |
ViewportClient |
The viewport client the user is dragging in |