References
Module
UnrealEd
Header
/Engine/Source/Editor/UnrealEd/Public/SnappingUtils.h
Include
#include "SnappingUtils.h"
Source
/Engine/Source/Editor/UnrealEd/Private/SnappingUtils.cpp
Syntax
static bool SnapToBSPVertex( FVector & Location, FVector GridBase, FRotator & Rotation)