Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
Include |
#include "SourceCodeNavigation.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp |
static FOnSymbolQueryFinished & AccessOnSymbolQueryFinished()
Call this to access the multi-cast delegate that you can register a callback with