Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h |
Include |
#include "SourceCodeNavigation.h" |
struct FEditCodeMenuClass
Allows function symbols to be organized by class
Name | Description | ||
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bIsCompleteList |
True if the list of functions is a complete list, or false if we still do not have all data digested yet (or the user only asked for a list of classes, and we've determined the class may have relevant functions.) |
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Functions |
All of the functions in this class |
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ModuleName |
Module name this class resides in |
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Name |
Name of the class |
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TWeakObjectPtr<... |
ReferencedObject |
Referenced object (e.g., a blueprint for a kismet graph symbol) |