FEditCodeMenuClass

Allows function symbols to be organized by class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h

Include

#include "SourceCodeNavigation.h"

Syntax

struct FEditCodeMenuClass

Remarks

Allows function symbols to be organized by class

Variables

Name Description

Public variable

bool

 

bIsCompleteList

True if the list of functions is a complete list, or false if we still do not have all data digested yet (or the user only asked for a list of classes, and we've determined the class may have relevant functions.)

Public variable

TArray< FFuncti...

 

Functions

All of the functions in this class

Public variable

FString

 

ModuleName

Module name this class resides in

Public variable

FString

 

Name

Name of the class

Public variable

TWeakObjectPtr<...

 

ReferencedObject

Referenced object (e.g., a blueprint for a kismet graph symbol)

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