FSourceFileDatabase::GetModuleNames

Return array of module names used by the engine and current project, including those in plugins

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SourceCodeNavigation.h

Include

#include "SourceCodeNavigation.h"

Syntax

const TArray< FString > & GetModuleNames() const

Remarks

Return array of module names used by the engine and current project, including those in plugins

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