ObjectBeingTicked

Set if we are in the Tick function for an editor tickable object

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h

Include

#include "TickableEditorObject.h"

Syntax

static FTickableObjectBase * ObjectBeingTicked = nullptr;

Remarks

Set if we are in the Tick function for an editor tickable object

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