FUnrealEdMisc::CB_MapChange

Tells the editor that something has been done to change the map.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h

Include

#include "UnrealEdMisc.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdMisc.cpp

Syntax

void CB_MapChange
(
    uint32 InFlags
)

Remarks

Tells the editor that something has been done to change the map. Can be anything from loading a whole new map to changing the BSP.

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