FUnrealEdMisc::GetMapBuildCancelled

Whether or not the map build in progressed was cancelled by the user.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h

Include

#include "UnrealEdMisc.h"

Syntax

bool GetMapBuildCancelled() const

Remarks

Whether or not the map build in progressed was cancelled by the user.

Returns

bool the current state of the flag

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