FUnrealEdMisc::GetPendingProjectName

Get the project name we will use to reload the editor when switching projects

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Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h

Include

#include "UnrealEdMisc.h"

Syntax

const FString & GetPendingProjectName() const

Remarks

Get the project name we will use to reload the editor when switching projects

Returns

FString Name of the project the editor will switch to

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