FUnrealEdMisc::OnWorldSaved

Delegate used to update the map of asset update counts (for UWorlds specifically)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h

Include

#include "UnrealEdMisc.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdMisc.cpp

Syntax

void OnWorldSaved
(
    uint32 SaveFlags,
    UWorld * SavedWorld
)

Remarks

Delegate used to update the map of asset update counts (for UWorlds specifically)

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