Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp |
FMatrix ComputeOrbitMatrix() const
Computes a matrix to use for viewport location and rotation when orbiting