Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include |
#include "EditorViewportClient.h" |
struct FViewportCameraTransform
Stores the transformation data for the viewport camera
Name | Description | |
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FViewportCameraTransform() |
Name | Description | ||
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ComputeOrbitMatrix() |
Computes a matrix to use for viewport location and rotation when orbiting |
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const FVecto... |
GetLocation() |
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const FVecto... |
GetLookAt() |
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float |
GetOrthoZoom() |
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const FRotat... |
GetRotation() |
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IsPlaying() |
Check if transition curve is playing. |
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SetLocation ( |
Sets the transform's location |
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SetLookAt ( |
Sets the location to look at during orbit |
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SetOrthoZoom ( |
Set the ortho zoom amount |
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SetRotation ( |
Sets the transform's rotation |
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TransitionToLocation |
Animates from the current location to the desired location |
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UpdateTransition() |
Updates any current location transitions |