Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/UnrealWidget.h |
Include |
#include "UnrealWidget.h" |
struct FAbsoluteMovementParams
Name | Description | ||
---|---|---|---|
|
bMovementLockedToCamera |
True if camera movement is locked to the object |
|
|
bPositionSnapping |
Whether to snap the requested positionto the grid |
|
|
CameraDir |
Direction in world space of the middle of the camera. |
|
|
EyePos |
||
|
NormalToRemove |
A vector that represent any displacement we want to mute (remove an axis if we're doing axis movement) |
|
|
PixelDir |
Direction in world space to the current mouse location. |
|
|
PlaneNormal |
The normal of the plane to project onto |
|
|
Position |
The current position of the widget |
|
|
XAxis |
Coordinate System Axes. |
|
|
YAxis |
||
|
ZAxis |