FFbxAttributeInfo

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h

Include

#include "Factories/FbxSceneImportFactory.h"

Syntax

class FFbxAttributeInfo : public TSharedFromThis< FFbxAttributeInfo >

Variables

Name Description

Public variable

bool

 

bImportAttribute

Public variable

bool

 

bOriginalTypeChanged

Public variable

bool

 

bOverridePath

Public variable

FString

 

Name

Public variable

TMap< FVector, ...

 

NodeReferencePivots

If there is more then one Pivots we have to present a list to the user so he can choose which node pivot he want to bake.

Public variable

FString

 

OptionName

The name of the Options so reimport can show the options.

Public variable

FString

 

OriginalFullImportName

Public variable

FString

 

OriginalImportPath

Log the path where it was import so we can retrieve it when doing the re-import.

Public variable

FString

 

OverrideFullImportName

Public variable

FString

 

OverrideImportPath

Public variable

FString

 

PivotNodeName

Public variable

uint64

 

PivotNodeUid

The node pivot user want to bake by default its the first node that reference the mesh.

Public variable

uint64

 

UniqueId

Constructors

Name Description

Public function

FFbxAttributeInfo()

Destructors

Name Description

Public function Virtual

~FFbxAttributeInfo()

Functions

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