| TSharedFromThis
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include |
#include "Factories/FbxSceneImportFactory.h" |
class FFbxAttributeInfo : public TSharedFromThis< FFbxAttributeInfo >
Name | Description | ||
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bImportAttribute |
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bOriginalTypeChanged |
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bOverridePath |
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Name |
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NodeReferencePivots |
If there is more then one Pivots we have to present a list to the user so he can choose which node pivot he want to bake. |
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OptionName |
The name of the Options so reimport can show the options. |
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OriginalFullImportName |
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OriginalImportPath |
Log the path where it was import so we can retrieve it when doing the re-import. |
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OverrideFullImportName |
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OverrideImportPath |
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PivotNodeName |
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PivotNodeUid |
The node pivot user want to bake by default its the first node that reference the mesh. |
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UniqueId |
Name | Description | |
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FFbxAttributeInfo() |
Name | Description | |
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~FFbxAttributeInfo() |
Name | Description | ||
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UObject *... |
GetContentObject() |
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UPackage ... |
GetContentPackage() |
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GetFullImportName() |
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GetImportPath() |
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UClass * |
GetType() |
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SetOriginalFullImportName ( |
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SetOriginalImportPath ( |
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SetOverridePath ( |