ProcessImportMeshSkeleton

Process and fill in the mesh ref skeleton bone hierarchy using the raw binary import data

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h

Include

#include "Factories/FbxSkeletalMeshImportData.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/SkeletalMeshImport.cpp

Syntax

bool ProcessImportMeshSkeleton
(
    const USkeleton * SkeletonAsset,
    FReferenceSkeleton & RefSkeleton,
    int32 & SkeletalDepth,
    FSkeletalMeshImportData & ImportData
)

Remarks

Process and fill in the mesh ref skeleton bone hierarchy using the raw binary import data

Returns

true if the operation completed successfully

Parameters

Parameter

Description

RefSkeleton

[out] reference skeleton hierarchy to update

SkeletalDepth

[out] depth of the reference skeleton hierarchy

ImportData

raw binary import data to process

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