Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
Include |
#include "Factories/FbxSkeletalMeshImportData.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/SkeletalMeshImport.cpp |
void RestoreExistingSkelMeshData
(
ExistingSkelMeshData * MeshData,
USkeletalMesh * SkeletalMesh,
int32 ReimportLODIndex,
bool bCanShowDialog,
bool bImportSkinningOnly,
bool bForceMaterialReset
)