SaveExistingSkelMeshData

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h

Include

#include "Factories/FbxSkeletalMeshImportData.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/SkeletalMeshImport.cpp

Syntax

ExistingSkelMeshData * SaveExistingSkelMeshData
(
    USkeletalMesh * ExistingSkelMesh,
    bool bSaveMaterials,
    int32 ReimportLODIndex
)

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