Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
Include |
#include "Factories/FbxSkeletalMeshImportData.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/SkeletalMeshImport.cpp |
ExistingSkelMeshData * SaveExistingSkelMeshData
(
USkeletalMesh * ExistingSkelMesh,
bool bSaveMaterials,
int32 ReimportLODIndex
)