Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
Include |
#include "Factories/FbxSkeletalMeshImportData.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/SkeletalMeshImport.cpp |
namespace SkeletalMeshHelper
{
void SkeletalMeshHelper::ApplySkinning
(
USkeletalMesh * SkeletalMesh,
FSkeletalMeshLODModel & SrcLODModel,
FSkeletalMeshLODModel & DestLODModel
)
}