| UFactory::GetDefaultNewAssetName()
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFunctionLibraryFactory.h |
Include |
#include "Factories/BlueprintFunctionLibraryFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual FString GetDefaultNewAssetName() const
Returns a new starting point name for newly created assets in the content browser